![]() ![]() ![]() An example is you can cause the end of a level to fade out quicker if you use bullet time, but the timer runs right up until the start of the loading screen for the next level so you would just spend longer in the black to make up for it. Activating bullet time does not alter time based events, the game seems to rely on the in-game timer for them. Playing at 30fps has enemy behaviour consistent with 60fps or above, but it also allows the super jump to be done with a decent level of consistency.ģ. For example, at the start of p1c7 the first two enemies are slower at chasing you down. Anything lower is pushing it a bit quality wise also playing at 25fps, enemies start to be a bit slower. It is recommended that the game be played at 30fps. Part II, Chapter 1 (you are assigned about 2/3rds health)Ģ.The game resets your ammo and health at the start of the following levels: ![]()
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